local other__yingzi = fk.CreateSkill{
  name = "other__yingzi",
}
Fk:loadTranslationTable{
  ["other__yingzi"]="英姿",
  [":other__yingzi"]="摸牌阶段，你有概率多摸几张牌",
}

other__yingzi:addEffect(fk.DrawNCards, {
  can_trigger = function(self, event, target, player, data)
    return player == target and player:hasSkill(other__yingzi.name)
  end,
  on_cost = Util.TrueFunc,
  on_use = function(self, event, target, player, data)
    data.n = data.n + math.random(0, 9)
  end,
})

  





return other__yingzi
